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The
Last War of Powers left Anduruna a shattered slate - ideal for another
round of rebuilding. The city developed for nearly two hundred years
under the rule of kings. With regional rivalries denied open conflict,
an age of grand intrigue and royal espionage reigned.
Even with all of the subterfuge teeming above their heads, life
for the average Anduruna commoner underwent marked improvement during
this time period. Homes, businesses, and city structures were rebuilt
not just with zeal, but with honed, experienced skill. The architectural
advances of the era leave behind their distinct imprint on modern
Anduruna in the form of stylistic lineage, and even some surviving
edifices. In addition to restored infrastructure, social developments
made major strides.
Institutions and universities were founded for the aristocratic
classes, and organized apprenticeships and trade guilds gave hope
even to the lowest of commoners. With the continued solidity of
agriculture and herding supporting society, more and more specialized
careers began to sprout up, including the very first banks, trade
organizations, and ocean-faring ships.
However, it wasn't long until the aristocratic High Houses and their
selected kings began to deliberately overstep their mandate.
With ever more excessive taxes, tributes, and fees lavished upon
the commoners of the city, tensions once again strained to the breaking
point - and marked the last days for the kings of Anduruna.
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98
A.D.: With the conclusion of the Last War of Powers, Anduruna began
to rebuild its shattered infrastructure. Although overt power use
and conflict were deemed illegal, the authority of kings was still
limited by the unspoken (and occasionally utilized) threat of stealthy
assassination.
110
A.D.: The age of espionage begins. Denied open conflict, High Houses
and districts employed a multitude of covert means to settle disputes
and jockey for advantage in the developing region. Spying became
ubiquitous, along with the development of secret ciphers, coded
sequences of gestures for public conveyance of covert information,
and advancing lock technologies struggling to keep pace with growing
lock picking finesse. Disguises, invisible inks, velvet-gloved betrayals,
lantern signals, back-alley bribes, and all manner of deceptions
and stratagems flourished.
178
A.D.: Disagreements between High Houses of varying districts continued
to occur, and diplomacy from the district-based king was often ignored.
Intrigue, subterfuge, and assassination were becoming increasingly
inadequate avenues of resolution. In a year where trade related
disputes were fueling high tensions, a Talocan king invented a new
technique for arbitrating: fallguard.
Rather than the king dictating all decisions and risk retaliation,
the outcome of disputable policy would be staked on fair competition.
Fallguard was the first official Anduruna athletic sport. Other
pastimes and games were in practice, of course. Rim-roll was a popular
test of strength and control, in which heavy-duty cart wheels were
hurled down-field at targets of varying distance and resilience.
Brutal ryuu-neko fighting tournaments were popular as well, with
lucrative gambling fortunes to be made and lost. Intellectual games,
though less thrilling, were also in use - like arcus eschec, the
strategy game played on a circular rotating board. In the end, however,
fallguard alone was adopted as the official Anduruna competition.
Played with two teams of eight players each, fallguard was held
on a square field of seventy yards long by fifty yards wide. The
field was run through with vertical pits and trenches about fifteen
feet deep, with five more feet of mud at the bottom. The fall-pits
were arranged symmetrically on the field, in a manner where it was
possible to go from one end of the field to the other without the
need to leap - but some areas were more open and some more limited,
inducing strategic variety.
The teams had home areas on opposite ends of the field. The object
of the game would be to score as many times as possible against
the enemy team, highest score winning the game. A score was achieved
by physically entering an enemy's home area. Of course, the enemy
would try to prevent scores by knocking attackers into the fall-trenches
and fall-pits, just as the attackers would be trying to similarly
dispose of their opposition. Anyone falling would find themselves
in mud and off of the game field - it was against the rules to climb
back up within the field, players had to go through the provided
passages to the edge of the field before climbing out, rejoining
the game as quickly as possible under the circumstances.
It was against the rules to grip an opponent and throw them - players
wore large, stiff padded gloves. Power use was of course forbidden
during a game - the outcome would come down to the team's tactical
skill, the strength and balance of the individual players, and the
endurance of their efforts.
Each district would hold their own fallguard games throughout the
year, sometimes settling minor local disputes - but the overall
goal was to train and compile the best possible championship team
for the annual Anduruna Fallguard Games.
The annual games were a tournament where champions would compete
for the settlement of major political disputes in the open air,
cheered on by their respective publics. The magnitude of victory,
by points, would relate directly to the degree of the political
compromise won.
194
A.D.: Despite fears over the old Serapean treaty, some dreamkeepers
moved south into the Eridu delta region to farm the rich land. No
Extollo attacked, and the produce enriched the recovering Anduruna
population.
243
A.D.: Calypsa, while harboring city king, raised tolls for a public
aqueduct system. The toll received resistance at the onset, but
a series of fallguard games procured the policy. The plans utilized
advanced hydraulic technology, drawing on the Eridan river and the
western water table to propel the naturally flowing system of canals.
The final creation was a noteworthy advancement, and serves all
the districts to this day. The Anduruna canals facilitate transportation,
waste management, and crop irrigation: bringing the benefits of
the river far beyond its banks and native districts. This success
set a precedent for the use of levies and taxes at a citywide level.
276
A.D.: The office of city king grew in strength and authority, charging
royal tolls on fallguard games, farming, produce, canal use, and
more: inheritances, undergarments, water, land, properties, pets,
medicines, carts, shipping, storage, gardens, graves, births, even
going so unscrupulously far as to tax its citizens very earnings
- making workers, in effect, partial slaves.
One advantage of the growing bureaucracy was an advancement in printing
techniques. All the royal decrees and garnishments had to be announced
and posted, and handwriting was proving inadequate to keeping up
with the growing task. A technique known as method printing
was created. A single page of writing would be cut-out by hand from
a sheaf of heavy paper or clay - the ink soaked sponges would be
mechanically pressed to the surface, to deliver ink through the
cut-out areas and onto the surface of a parchment underneath. Then
the mechanism could be raised, a new parchment placed under the
press, and the ink-press immediately used again. Thus many copies
of one decree could be made. As a side note, more writings saw publication,
and books, eventually, came into vogue.
Struggling under the new financial garnishments implemented by the
aristocrats, the lower classes began to grow disgruntled. Complaints
circulated about while the farmers grew the food, the rich ate it
and farmed the taxes.
With the royal lineage firmly controlled by the ruling High Houses,
these taxes and fees wound up lavishly lining the pockets of the
politically privileged. The peasant class was fleeced by the aristocratic,
and driven to ever greater levels of poverty and unofficial forced
servitude. Having no voice in the selection of kings, the citizens
finally had enough. Angered, and spurred on by the suffering trade
guilds, they enacted the Hunger Rebellion - refusing to sell their
crops and produce to the High Houses or their servants, and clubbing
any vendor daring to break the rule.
Abandoning royal currencies, the peasants engaged in a person to
person bartering system, exchanging food and services with one another,
free of taxation.
282
A.D.: Retaliation to the Hunger Rebellion ended with many stubborn
commoners locked in High House dungeons. Other citizens exacerbated
the Rebellion, and ceased farming altogether in protest. Soon enough,
record low crop turnouts created a genuine scarcity of sustenance
for all, from the poor to the rich. Outraged, the High Houses and
current king commissioned soldiers to search the households of Anduruna
and seize food. It was decreed that taxes were to be collected,
not just in the form of money, but in the form of rations - and
that each household was due to pay.
283
A.D.: Furious peasants finally reached a breaking point. High House
soldiers were resisted with violent force, as riots swept across
Anduruna. The kings efforts to stomp out the riots only further
enraged the starved and impoverished population. A full-blown populist
revolution ensued as violence blossomed in Anduruna again. The bloodshed
was intense, but limited: most of the commissioned High House soldiers
had friends and family in the uprising, being hired commoners themselves.
Furthermore, they werent paid enough to warrant dying for
their masters. Soon the panicked aristocrats were left to deal with
the raging mobs alone. Their mansions and palaces were trampled,
and scores of privileged House personages were seized upon and hung.
It was the end of the High Houses of Anduruna; the sole surviving
House members were those who stood out among their ilk as notably
sympathetic and generous to commoners, or those canny enough to
disguise themselves and slip away. Later aristocratic classes would
rise on new winds of fortune, but never to the baroque heights of
the High Houses. The grand lineages of yore finally met the end
of their rule, the use of fallguard as a policy tool concluded,
and the cycle of kings came to an end.
With the spirit of liberty and independence still fresh on their
minds, the leaders of the Hunger Rebellion, prominent merchants,
and guild magnates met together to draft a new system of governance
for Anduruna - the Council of Seven.
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