|
Freed
from the oppression of the Silent Centuries and the threat of foreign
aggression, Anduruna was ready at last for a period of peaceful
growth. Dayraider's army returned from war to find living conditions
already steadily improving.
Agriculture had leapt forward in efficiency, with plowed fields
yielding bountiful crops. New techniques for curing and storing
foods were developed, and improved subsistence led to larger, fatter
herds of brambles and knossus.
Architecture began to build from its primitive origins as well.
Metal works and forges that had been hastily assembled for the spearheads
and armor of the war effort found new use in innovations like...
'nails'. Primitive tools proliferated, and while some experiments
collapsed in failure, many building and construction innovations
proved rewarding.
Basic legal systems began to arise ad-hoc, to service the population
and punish thieves and murderers.
Power use, focused on the burgeoning application of construction
rather than conflict, played a large part in accelerating some of
these advancements. However much of the credit must go to the localized
Serapeans. Defects from the Extollo army, eager to prove their worth
as citizens, they shared abundant knowledge from their culture without
qualm.
As such, the reign of king Dayraider of Norvondire saw many revolutionary
improvements to Anduruna.
The hampering dividing walls between districts, no longer useful
in containing hostile Outer Wall breaches, were torn down. (Dreamkeepers
accustomed to living in their respective districts for generations
kept to the same general regions, however.)
Developing thoroughfares were paved in cobblestones or planks, a
leap forward from their ancestry as worn trails of muck. These primary
avenues facilitated the integration of a wartime innovation - the
wheel. Transportation efficiency skyrocketed as manekales and knossus
began hauling loads of goods not just in side bags, but in trailing
carts and barrows.
Improved weaving techniques and Serapean influence brought on a
revolution in clothing. No longer were loose furs and leathers or
rough robes & shawls the only choice: garments could be created
in any size and shape, and dyed in nearly every color. With every
body type being unique, nearly all wardrobe items had to be expensively
custom tailored. Clothing soon became the signage of wealth among
dreamkeepers. The ability to sport multiple outfits throughout the
week was a clear indicator of financial and social power. Shoes
were another new, and luxurious, commodity. Tailoring soon ranked
as one of the most sought after and rewarding trade skills.
Metalworking improved astronomically, and an artesian class rose
to fill demand for ornamental work, in addition to the rising need
for agricultural tools and construction implements. Fermentae brewing
became an overnight sensation, with annual contests decreeing district
champion flavors. Castles and mansions began to mark the home territory
of emerging wealthy families, giving rise to the High Houses of
the districts. Even most peasants enjoyed the luxury of board walls
and tile roofs.
One area, however, was devoid of new construction. In the very center
of Anduruna lay a shattered plain of dark stone, rumored to be the
haunted site of destroyed evil. Tales whispered that the blighted
dead still roamed the site, and that unseen phantoms populated the
rubble. Not so much as a stick was erected there, and even grass
seemed to shun the crushed stony ground.
Tragically, much of the new Anduruna would be reduced to this condition
as inter-district tensions ignited a civil conflict known as the
Last War of Powers.
|
|
11
A.D.: Returning to Anduruna at the head of his tattered but triumphant
army, Dayraider (of the Norvondire district) was decreed king. Dayraider
was forty-four years old, and set up his seat of rule in the newly
built Norvondire palace, renovated in and around the old stone guard
tower. Virtuous by nature, he ruled fairly, and to the benefit of
all for the remainder of his life. He had a son, Thelek, born in
12 A.D.
41
A.D.: After the passing of Dayraider, his son Thelek Dayraider assumed
the throne of Norvondire, ruling over all of Anduruna. Sharp discord
greeted Theleks ascension. Most districts had developed largely
independent systems of rule under the elder Dayraider's guidance,
and many felt that Norvondire should not remain the dominant authority
for the city. During the early years of Theleks rule, there
was much grumbling and criticism from other High Houses. Many argued
that rule should rotate between districts, but they failed to promote
an alternate choice due to disagreement over which district should
go next. Thelek calmed dissidence by personally delegating different
aspects of rule to various district representatives, sharing responsibility.
Thelek ruled quietly, living only a modestly elevated lifestyle.
Also, Thelek traveled the entire city to speak with commoners and
understand the needs of his people. Thelek soon became, if not accepted,
then at least fondly tolerated by the other districts. Thelek the
Gracious was gracious to a fault, however, as he lavished affection
and luxury upon his beloved children.
73
A.D.: Failing to match the longevity of his father, Thelek died
suddenly at age sixty-one in his sleep. Whispers in the Norvondire
palace murmured foul play. Animrast, Theleks daughter, immediately
claimed authority over Anduruna as eldest of the Dayraiders. The
other districts had for years discussed succession, and several
districts had strong leaders contending for the throne. Before his
death, Thelek had expressed interest in conferring with other districts
to name his successor. Instead, Animrast claimed absolute power,
and proved to harbor much more ambition than her predecessor.
She implemented ubiquitous royal tolls and tributes, but the other
districts refused to capitulate. They instead chose to follow their
local High Houses, and declined to recognize the ordinances of Norvondire.
Margate in particular decried Norvondire's claims, and immediately
refused to participate in any trade with the district. This infuriated
Animrast to no end, as she perceived she was being denied her birthright
by these rebel districts.
74
- 84 A.D.: A tense decade passed with increasingly strained relations
between districts. Exported goods between kingdoms were heavily
levied, with cultural differences aiding the polarization. Animrast,
furious at the defiance to the noble Dayraider ascendancy, mustered
a Norvondire army - an act immediately imitated by the other districts.
Periodic attempts to force compliance with Norvondire policies resulted
in bitter diplomatic and clandestine skirmishes. Delegates from
the High Houses of Calypsa and Ruskol met, and conspired together
against Norvondire. During yet another heated negotiation in the
Norvondire palace, the Calypsan delegation suddenly opened the gates
to a disguised army of Ruskol & Calypsan troops. Fighting was
fierce, but short - and the capitol palace of Norvondire was taken.
Although it was planned to take Animrast captive, she escaped the
palace through secret passageways. With a disaffected local population
she found no shelter, and had to surreptitiously petition Theophanies
for protection. Calypsa and Ruskol announced themselves joint rulers
of Anduruna in 84 A.D.
84
- 98 A.D.: Overtaking Norvondire, the High Houses of Ruskol and
Calypsa declared themselves joint rulers of Anduruna. This claim
to authority was rejected by all five other districts. Combat to
retake the Norvondire district palace challenged the Ruskol/Calypsan
alliance, as well as pre-emptive attacks against their home districts
by neighboring High Houses. Thus, what had been planned as a quick
and painless coup-de-tat against the Norvondire regime soon turned
into significant inter-regional conflict. Simmering populist prejudices
and long-burning aristocratic ambitions came to a head in this volatile
atmosphere. Neighboring districts chose this time to make pre-emptive
or retaliatory strikes against their enemies, as High House magnates
made their lunge for expanded authority. Held in Theophanies under
the pretext of diplomatic immunity, Animrast was a political liability
and soon found herself imprisoned by her supposed benefactors. During
the years of fighting, she was finally bartered in a prisoner exchange
to Ruskol, and executed.
District palaces became overtaken, besieged, retaken, besieged again.
Alliances between various districts were forged and broken within
the same year. The territorial incursions and deaths enflamed the
patriotism of district populations, and the conflict escalated within
a few short years to all-out warfare. Confined in the limited territory,
and with all sides unleashing their vaunted powers ruthlessly, wholesale
destruction ensued. Eye-for-an-eye campaigns of vengeance, and mutual
fear of annihilation, fueled the conflict beyond all rational bounds.
Late
98 A.D.: Eventually, there was not much left to fight over. District
palaces cratered, homes shattered, crops ruined and lives lost,
the redundancy of the conflict finally made itself all too apparent.
Gradually blood quelled the flames of passion, and the patriotic
urge to dominate drained from the armies of all sides. The few House
leaders with the ambition to urge continued battle were, one way
or another, discouraged from their convictions. At the power-laden
insistence of their battered and diminished citizens, leaders from
all districts were rounded up and locked in together until they
could reach agreement. Days later, with hunger taking its toll,
compromises finally began to take shape. Rule over Anduruna was
granted to the district which had most vocally opposed the war,
Theophanies. The king from Theophanies would rule until his death,
when the next counterclockwise district would have its turn to choose
their king of Anduruna. (This created a subsequent thriving black
market for assassins and royal vanguards.)
Thus, Wythan of Theophanies became the new king of Anduruna. To
inaugurate his rule, Wythan of Theophanies held a council to create
laws governing power use. It was decreed that they may only be used
within city walls to accomplish constructive tasks, and never as
a weapon, unless defending oneself or an innocent.
Anduruna
began its longest period of relative peace. Still harboring enmity,
but tempered from the years of blood and destruction, the districts
began to develop and rebuild once again.
|