| Life
in 0 A.D. Anduruna paints an unflattering portrait of what the Silent
Centuries must have held. Housing, sanitation, and sustenance were
of a decidedly primitive quality. Except for the mysterious Outer
Wall and district divisions, the most impressive structures were fortified
stone towers in the center of every district. Even these crude rock
fortresses were advanced when compared to the humble habitations of
the populace.
Dwellings were simple: piled stone walls complementing wooden thatched
huts, streets of trampled mud, no plumbing, and no running water.
The unsanitary conditions and lack of insulation during the cold
months meant disease and death were an everyday facet of life. Strangely,
dreamkeepers living directly subsequent to the Silent Centuries
had no method or custom for disposing of the deceased. More disease
and death resulted before they developed burial and cremation techniques.
Subsistence was derived from simple agriculture and herding. The
districts being sparsely populated, most of the land was used for
crops and grazing. Animals raised included manekales, kerricks,
knossus, and especially brambles, which were a staple food item.
Written language had, apparently, been developed for some time:
but its application was cumbersome and rare. Text was used mainly
for recording basic business transactions, ad-hoc legal declarations,
or other practical applications. Most notes were used temporarily,
and as such quickly scrawled tablets or bark-skin scrolls were the
typical repository of writings. Permanently bound books and paper
had not yet been developed.
Clothing was primitive - tanned hides and leather, rough hand-woven
cloth wrappings, and braided cords. Life was toilsome, but using
their powers and their wits these early dreamkeepers not only survived,
but soon began to thrive.
The population grew swiftly, as evident rebound from centuries of
controlled conditions. Although infant mortality rates were by all
accounts sobering, the dreamkeepers of the time lived in exultation
of their child-birthing freedom and safety. (The old myths had heavily
featured nightmare baby snatchers.) Reproduction was rife not only
as an expression of liberty, but as a pragmatic matter. Many children
died before reaching maturity, and one never knew which children
would grow up to develop a critically helpful power. In fact, certain
powers could be valuable to the family in other ways, as the child
could be loaned out to other districts that may have need of its
abilities. This type of trade was one of the earliest forms of inter-district
cooperation.
Though the citizens of early Anduruna had humble origins, they had
clear ambitions for their future. They had the desire for improvement,
for a more stable life. The innovative among them began imagining
systematic harvesting techniques, envisioned harnessing the flowing
Eridan to bring water wherever needed, desired safer warmer homes,
and organized constructive leadership.
Anduruna began to slowly pull itself up from the squalid conditions
of the Silent Centuries, improving their agricultural techniques
and living conditions rapidly. It was in the midst of this burgeoning
revival that a foreign dreamkeeper culture brought conflict, and
eventually, all-out war.
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| 0
A.D.: The dreamkeepers of Anduruna began recording history once again,
after a mysterious seven hundred years of silence. Their living conditions
were squalid, but through vigorous effort, began to improve.
Mid
1 A.D.: Hailing from an unknown and apparently more developed culture,
clothed in exotic smooth garb, the prophets arrived
in the Anduruna region. They came with a message: that they were
privy to the one true goddess of the world, and furthermore, all
of Anduruna must worship her image or be forsaken. They had with
them idols and images of their deity, and preached to all who would
hear, urging conversion, loyalty, and worship of their beautiful
goddess Serapis.
Most Andurunans declined, having no desire to worship another cultures
idols. The Sacrare religious followers were especially contemptuous,
seeing no reason to abandon their healthy variety of deities for
a mere lone goddess. The locals began to call the prophets Extollo,
or worshippers, with a derogatory connotation. The Extollo
- calling themselves Serapeans - warned that any who did not worship
Serapis would be destroyed. The Extollo were eventually ejected
from the city.
Early
2 A.D.: The Extollo returned, in force. A multitudinous army of
Serapean dreamkeepers completed a vast cross-continental march,
arrived on the southern plains of Anduruna, and formed up against
the Outer Wall. Extrapolating their relatively instantaneous arrival,
it is apparent they were on the march even before their forerunning
prophets were rejected. Their army was intimidating - massive in
number, easily 200,000 soldiers. Their armor was polished and uniform,
the soldiers armed, and every one of their number trained from childhood
in the destructive application and mastery of their power.
Additionally, the Serapeans were raised in the belief that they
could not be defeated. All-powerful Serapis was the source of every
dreamkeepers power. She granted strength beneficently to her
warriors, and could revoke the power of their enemies on a whim.
The foes of Serapis were only granted power so that her warriors
could have the singular opportunity to showcase their courage and
attain glory in battle. Under this religious mindset, the Serapeans
would risk any death and danger.
The Serapeans called out for the surrender of the Andurunans - the
condition being the absolute worship of their deity Serapis, and
slavery to those who refused. The Andurunans rejected the terms
of surrender, in what one contemporary account described as a rude
and irreverent manner befitting mockery and the language of the
uncouth.
Shortly after this coarse rejection, the furious Extollo went to
work unloading their mysterious caravan contents. Methodically constructing
edifices on the field, some Andurunans wondered at first what these
bizarre sophisticated structures could possibly be. Conjecture ceased,
as the equipment tests made their purpose clear: the Extollo were
building siege-works: rolling towers, ballista of all forms, and
escalading equipment. Ironically, the Serapeans practiced
siege preparations, lasting nearly a week, may have been the key
to Andurunas initial survival. Those precious days allowed
a totally unprepared city to muster for protection and stake defensive
positions. Once the preparations were complete, war followed swiftly.
2 A.D. - 6 A.D.: The Outer Wall was the only barrier between the
Andurunans and religious genocide. Built on a solid base of regenerating
flo-wood, the stone battlements rose to a height exceeding eighty
feet in most places. Although untrained and only somewhat familiar
with their powers, the formidable Outer Wall enabled the Andurunans
to repel the first furious assaults of the Serapeans. The superior
organization, training, and power mastery of the Extollo would have
spelled disaster for the Andurunans on an even field of battle.
Although woefully outmatched, the spirit and vigor with which the
Andurunans applied themselves to war must stand as a testament to
their passion for freedom. Aside from the wall, this powerful attitude
of unifying defiance and courage is what allowed them to withstand
aggression from a superior force.
Once used for construction and farming, dreamkeeper powers found
entirely new application on the field of battle. Abilities once
domestically useless became suddenly beyond value, and even the
lesser gifted bent what ability they had towards the task at hand.
Strategic leaders and thinkers began to emerge among the Andurunans.
The tactical decision was made to avert, avoid, and delay pitched
battle whenever possible, making the war one of attrition. Since
Anduruna grew and raised its food within the walls, this would convey
them an advantage over the farmer-less Serapean warriors. The foreign
legion sustained itself via food stores, raid attempts, and long,
vulnerable supply lines to home.
Using the Starfall forests as cover, the Andurunans began launching
sorties and harassing raids, targeting the stockpiles and stores
of the Extollo, and sending guerilla bands to plunder Serapean supply
convoys. The powerful Extollo were not to be easily weakened, however.
The siege warfare, raids, battles, incursions, and bloodshed continued
for years, with the advantage wavering between the opposing sides.
The Andurunans developed their powers as quickly as possible, and
many became effective warriors in a short time span. However, the
final determining factor of the conflict was not to be one of military
superiority. As one historian coined, this was the first war to
be won not by fighters, but by farmers. In the end, the Andurunans
could feed themselves, and the Serapeans could not.
6
A.D.: Finally the Extollo army broke in starvation and disillusionment.
They struck a retreat march, leaving victory in the hands of the
embattled and proud Andurunans. Many of the Extollo were terribly
disenchanted with their goddess. In defeat, they felt betrayed:
as though Serapis had gifted their enemies with greater power. Many
Serapeans lost faith and chose to abandon their former beliefs.
Additionally, the defeated Extollo saw something in Anduruna that
was utterly unknown within their own culture: individual freedom.
Soldiers were faced with the choice of returning, defeated, to a
theocratic slave regime or remaining to start anew. The end result
was mass defection, with hordes joining the side of Anduruna - weakening
the retreating Extollo ranks, and augmenting the victory.
Unwelcome within the city walls, refugee camps of defecting Serapeans
sprouted up in the nearby plains.
7
A.D.: The first council of Anduruna was held, and deliberations
ensued. Their enemy in retreat, the question stood: should they
remain to rebuild, and trust the war was concluded - or should they
pursue their enemies and finish off the threat for good?
In the end the decision was made to trail and destroy the defeated
Extollo forces. Volunteers were conscripted into the first organized
Anduruna army. Although significant numbers of Serapean refugees
volunteered, nearly all were turned down for fears of shifting loyalties.
Only a tiny handful were conscripted to act as guides to the Andurunan
incursion. Under the battle-tested general Dayraider, they set off
across the world and beyond their borders into the unknown, following
the trail of the Serapeans.
8
A.D.: Crossing through exotic and barren lands, the Anduruna army
also came across various villages and outposts giving worship to
Serapis. These residences provided ample opportunity for the Andurunans
to raid and pillage, thus bolstering both their supplies and the
ranks of disaffected Extollo.
The rumor began to spread throughout the wide-ranging kingdom of
Serapeum that an opposing army was laying waste to the lands of
their goddess. While some Serapeans became disillusioned with their
faith, others resented the challenge and fortified their resolve
against the Anduruna invasion.
9
A.D.: What happened next will stand as one of the bloodiest single
conflicts in recorded history. The Andurunans, although weathered
war veterans, were caught completely off guard by the tactics of
the Serapeans. They had planned to besiege the vaunted stronghold
city, Serapeum. It was assumed the Serapeans would wage war from
behind their city walls, to minimize losses. The Andurunans were
physically and mentally equipped to execute an extended circumvallating
siege operation. They were shocked when, still days from the Serapean
capitol, the landscape was shocked by a sudden earthquake. In the
midst of the natural disaster, the Extollo army appeared from virtually
nowhere, and immediately launched an all-out attack assaulting the
Andurunans mid-march.
The settling landscape was open and utterly devoid of cover - the
unprotected armies engaged in close quarters melee combat without
a single factor to mitigate bloodshed. The losses on both sides
were severe, as powers laid waste through ranks of bodies.
After grueling hours of bloodletting, the armies finally withdrew
from one another in exhaustion. The 'Day of the Dueling Armies',
as it is remembered, ended in an appallingly futile draw. Some records
indicate that the casualties on both sides were as high as seventy
percent.
History leaves no clear explanation as to why the Serapeans chose
to expose their army to such devastating open conflict. Many historians
have assumed that they were overly confident in their martial superiority,
but others have conjectured that social-political motivations were
involved. With their society based on theism, and the demoralizing
impact of Anduruna victories in Serapean settlements, it is possible
that the theistic ruling class feared the erosion of their religion
following Anduruna victories within sight of the capitol city walls.
The armies withdrew to within sight of one another, and spent the
next two days gathering and cataloguing their wounded, while making
enfeebled attempts to appear formidable to one another through shows
of arms. It is testament enough to their battered condition that,
rather than exercise any martial stratagems, negotiations were turned
to immediately by both parties.
The diminished Andurunan army was greeted by a Serapean messenger
party. The Serapean dignitaries and Dayraider conferred for several
hours, and as the story goes, reached terms for a peace between
the two nations. A treaty was signed by both parties. Serapeum agreed
to never again invade the Anduruna region, so long as Anduruna did
not pioneer any new settlements beyond their 'Sky Road'. Exhausted
after their bloody ordeal, the Andurunans accepted any agreement
that ensured peace for the homeland. Treaty signed and truce officiated,
they began the march back home.
10
A.D.: The remains of the Anduruna army returned, having paid dearly
for the region's reprieve from war. They were welcomed back as heroes,
and the city prepared at last for a future free of conflict.
11
A.D.: The celebrated military leader Dayraider of Norvondire, beloved
by his soldiers and glorified by the populace, was unanimously declared
the first king of Anduruna. Sadly, the peace in Anduruna did not
long outlive his reign.
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